pub struct Paths<NodeId, EdgeWeight> {
pub distances: Vec<EdgeWeight>,
pub predecessors: Vec<Option<NodeId>>,
}
Fields§
§distances: Vec<EdgeWeight>
§predecessors: Vec<Option<NodeId>>
Trait Implementations§
Auto Trait Implementations§
impl<NodeId, EdgeWeight> RefUnwindSafe for Paths<NodeId, EdgeWeight>where
EdgeWeight: RefUnwindSafe,
NodeId: RefUnwindSafe,
impl<NodeId, EdgeWeight> Send for Paths<NodeId, EdgeWeight>
impl<NodeId, EdgeWeight> Sync for Paths<NodeId, EdgeWeight>
impl<NodeId, EdgeWeight> Unpin for Paths<NodeId, EdgeWeight>
impl<NodeId, EdgeWeight> UnwindSafe for Paths<NodeId, EdgeWeight>where
EdgeWeight: UnwindSafe,
NodeId: UnwindSafe,
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impl<T, U> AsBindGroupShaderType<U> for T
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