Struct bevy::utils::petgraph::visit::Bfs

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pub struct Bfs<N, VM> {
    pub stack: VecDeque<N>,
    pub discovered: VM,
}
Expand description

A breadth first search (BFS) of a graph.

The traversal starts at a given node and only traverses nodes reachable from it.

Bfs is not recursive.

Bfs does not itself borrow the graph, and because of this you can run a traversal over a graph while still retaining mutable access to it, if you use it like the following example:

use petgraph::Graph;
use petgraph::visit::Bfs;

let mut graph = Graph::<_,()>::new();
let a = graph.add_node(0);

let mut bfs = Bfs::new(&graph, a);
while let Some(nx) = bfs.next(&graph) {
    // we can access `graph` mutably here still
    graph[nx] += 1;
}

assert_eq!(graph[a], 1);

Note: The algorithm may not behave correctly if nodes are removed during iteration. It may not necessarily visit added nodes or edges.

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§stack: VecDeque<N>

The queue of nodes to visit

§discovered: VM

The map of discovered nodes

Implementations§

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impl<N, VM> Bfs<N, VM>
where N: Copy + PartialEq, VM: VisitMap<N>,

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pub fn new<G>(graph: G, start: N) -> Bfs<N, VM>
where G: GraphRef<NodeId = N> + Visitable<Map = VM>,

Create a new Bfs, using the graph’s visitor map, and put start in the stack of nodes to visit.

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pub fn next<G>(&mut self, graph: G) -> Option<N>
where G: IntoNeighbors<NodeId = N>,

Return the next node in the bfs, or None if the traversal is done.

Trait Implementations§

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impl<N, VM> Clone for Bfs<N, VM>
where N: Clone, VM: Clone,

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fn clone(&self) -> Bfs<N, VM>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<N, VM> Default for Bfs<N, VM>
where VM: Default,

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fn default() -> Bfs<N, VM>

Returns the “default value” for a type. Read more
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impl<G> Walker<G> for Bfs<<G as GraphBase>::NodeId, <G as Visitable>::Map>

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type Item = <G as GraphBase>::NodeId

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fn walk_next( &mut self, context: G ) -> Option<<Bfs<<G as GraphBase>::NodeId, <G as Visitable>::Map> as Walker<G>>::Item>

Advance to the next item
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fn iter(self, context: Context) -> WalkerIter<Self, Context>
where Self: Sized, Context: Clone,

Create an iterator out of the walker and given context.

Auto Trait Implementations§

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impl<N, VM> RefUnwindSafe for Bfs<N, VM>

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impl<N, VM> Send for Bfs<N, VM>
where N: Send, VM: Send,

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impl<N, VM> Sync for Bfs<N, VM>
where N: Sync, VM: Sync,

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impl<N, VM> Unpin for Bfs<N, VM>
where N: Unpin, VM: Unpin,

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impl<N, VM> UnwindSafe for Bfs<N, VM>
where N: UnwindSafe, VM: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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where T: Default,

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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The resulting type after obtaining ownership.
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