pub struct ReversedEdgeReference<R>(/* private fields */);
Expand description
A reversed edge reference
Implementations§
source§impl<R> ReversedEdgeReference<R>
impl<R> ReversedEdgeReference<R>
sourcepub fn as_unreversed(&self) -> &R
pub fn as_unreversed(&self) -> &R
Return the original, unreversed edge reference.
sourcepub fn into_unreversed(self) -> R
pub fn into_unreversed(self) -> R
Consume self
and return the original, unreversed edge reference.
Trait Implementations§
source§impl<R> Clone for ReversedEdgeReference<R>where
R: Clone,
impl<R> Clone for ReversedEdgeReference<R>where
R: Clone,
source§fn clone(&self) -> ReversedEdgeReference<R>
fn clone(&self) -> ReversedEdgeReference<R>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<R> Debug for ReversedEdgeReference<R>where
R: Debug,
impl<R> Debug for ReversedEdgeReference<R>where
R: Debug,
source§impl<R> EdgeRef for ReversedEdgeReference<R>where
R: EdgeRef,
impl<R> EdgeRef for ReversedEdgeReference<R>where
R: EdgeRef,
An edge reference
type NodeId = <R as EdgeRef>::NodeId
type EdgeId = <R as EdgeRef>::EdgeId
type Weight = <R as EdgeRef>::Weight
source§fn source(&self) -> <ReversedEdgeReference<R> as EdgeRef>::NodeId
fn source(&self) -> <ReversedEdgeReference<R> as EdgeRef>::NodeId
The source node of the edge.
source§fn target(&self) -> <ReversedEdgeReference<R> as EdgeRef>::NodeId
fn target(&self) -> <ReversedEdgeReference<R> as EdgeRef>::NodeId
The target node of the edge.
impl<R> Copy for ReversedEdgeReference<R>where
R: Copy,
Auto Trait Implementations§
impl<R> RefUnwindSafe for ReversedEdgeReference<R>where
R: RefUnwindSafe,
impl<R> Send for ReversedEdgeReference<R>where
R: Send,
impl<R> Sync for ReversedEdgeReference<R>where
R: Sync,
impl<R> Unpin for ReversedEdgeReference<R>where
R: Unpin,
impl<R> UnwindSafe for ReversedEdgeReference<R>where
R: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.