pub struct DynamicAssetCollections<State: States> { /* private fields */ }
Expand description
Resource keeping track of dynamic asset collection files for different loading states
Implementations§
source§impl<State: States> DynamicAssetCollections<State>
impl<State: States> DynamicAssetCollections<State>
sourcepub fn register_file<C: DynamicAssetCollection + Asset>(
&mut self,
loading_state: State,
file: &str
)
pub fn register_file<C: DynamicAssetCollection + Asset>( &mut self, loading_state: State, file: &str )
Register a file containing dynamic asset definitions to be loaded and applied to the given loading state
The file will be read every time the loading state is entered
Trait Implementations§
source§impl<State: States> Default for DynamicAssetCollections<State>
impl<State: States> Default for DynamicAssetCollections<State>
impl<State: States> Resource for DynamicAssetCollections<State>
Auto Trait Implementations§
impl<State> RefUnwindSafe for DynamicAssetCollections<State>where
State: RefUnwindSafe,
impl<State> Send for DynamicAssetCollections<State>
impl<State> Sync for DynamicAssetCollections<State>
impl<State> Unpin for DynamicAssetCollections<State>where
State: Unpin,
impl<State> UnwindSafe for DynamicAssetCollections<State>where
State: UnwindSafe,
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