Struct bevy_asset_loader::dynamic_asset::DynamicAssets
source · pub struct DynamicAssets { /* private fields */ }
Expand description
Resource to dynamically resolve keys to assets.
This resource is set by a LoadingState
and is read when entering the corresponding Bevy State
.
If you want to manage your dynamic assets manually, they should be configured in a previous State
.
See the manual_dynamic_asset
example.
Implementations§
source§impl DynamicAssets
impl DynamicAssets
sourcepub fn get_asset(&self, key: &str) -> Option<&dyn DynamicAsset>
pub fn get_asset(&self, key: &str) -> Option<&dyn DynamicAsset>
Get the asset corresponding to the given key.
sourcepub fn iter_assets(&self) -> impl Iterator<Item = (&str, &dyn DynamicAsset)>
pub fn iter_assets(&self) -> impl Iterator<Item = (&str, &dyn DynamicAsset)>
Iterate over all the known key→asset mappings
sourcepub fn register_asset<K: Into<String>>(
&mut self,
key: K,
asset: Box<dyn DynamicAsset>
)
pub fn register_asset<K: Into<String>>( &mut self, key: K, asset: Box<dyn DynamicAsset> )
Set the corresponding dynamic asset for the given key.
In case the key is already known, its value will be overwritten.
Trait Implementations§
source§impl Default for DynamicAssets
impl Default for DynamicAssets
source§fn default() -> DynamicAssets
fn default() -> DynamicAssets
Returns the “default value” for a type. Read more
impl Resource for DynamicAssets
Auto Trait Implementations§
impl !RefUnwindSafe for DynamicAssets
impl Send for DynamicAssets
impl Sync for DynamicAssets
impl Unpin for DynamicAssets
impl !UnwindSafe for DynamicAssets
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.