Struct bevy_core_pipeline::blit::BlitPipeline
source · pub struct BlitPipeline {
pub texture_bind_group: BindGroupLayout,
pub sampler: Sampler,
}
Fields§
§texture_bind_group: BindGroupLayout
§sampler: Sampler
Trait Implementations§
source§impl FromWorld for BlitPipeline
impl FromWorld for BlitPipeline
source§fn from_world(render_world: &mut World) -> Self
fn from_world(render_world: &mut World) -> Self
Creates
Self
using data from the given World
.source§impl SpecializedRenderPipeline for BlitPipeline
impl SpecializedRenderPipeline for BlitPipeline
type Key = BlitPipelineKey
fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor
impl Resource for BlitPipeline
Auto Trait Implementations§
impl RefUnwindSafe for BlitPipeline
impl Send for BlitPipeline
impl Sync for BlitPipeline
impl Unpin for BlitPipeline
impl UnwindSafe for BlitPipeline
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
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implements Trait
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