Struct bevy_egui::render_systems::EguiPass
source · pub struct EguiPass {
pub window_index: u32,
pub window_generation: u32,
}
Expand description
RenderLabel
type for the Egui pass.
Fields§
§window_index: u32
Index of the window entity.
window_generation: u32
Generation of the window entity.
Trait Implementations§
source§impl PartialEq for EguiPass
impl PartialEq for EguiPass
source§impl RenderLabel for EguiPass
impl RenderLabel for EguiPass
impl Eq for EguiPass
impl StructuralEq for EguiPass
impl StructuralPartialEq for EguiPass
Auto Trait Implementations§
impl RefUnwindSafe for EguiPass
impl Send for EguiPass
impl Sync for EguiPass
impl Unpin for EguiPass
impl UnwindSafe for EguiPass
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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source§fn equivalent(&self, key: &K) -> bool
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