Struct bevy_egui::EguiRenderOutput
source · pub struct EguiRenderOutput {
pub paint_jobs: Vec<ClippedPrimitive>,
pub textures_delta: TexturesDelta,
}
Expand description
Is used for storing Egui shapes and textures delta.
Fields§
§paint_jobs: Vec<ClippedPrimitive>
Pairs of rectangles and paint commands.
The field gets populated during the EguiSet::ProcessOutput
system (belonging to bevy’s PostUpdate
) and reset during EguiNode::update
.
textures_delta: TexturesDelta
The change in egui textures since last frame.
Trait Implementations§
source§impl Clone for EguiRenderOutput
impl Clone for EguiRenderOutput
source§fn clone(&self) -> EguiRenderOutput
fn clone(&self) -> EguiRenderOutput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for EguiRenderOutput
impl Component for EguiRenderOutput
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.source§impl Debug for EguiRenderOutput
impl Debug for EguiRenderOutput
source§impl Default for EguiRenderOutput
impl Default for EguiRenderOutput
source§fn default() -> EguiRenderOutput
fn default() -> EguiRenderOutput
Returns the “default value” for a type. Read more
source§impl ExtractComponent for EguiRenderOutputwhere
Self: Clone,
impl ExtractComponent for EguiRenderOutputwhere
Self: Clone,
§type QueryData = &'static EguiRenderOutput
type QueryData = &'static EguiRenderOutput
ECS
ReadOnlyQueryData
to fetch the components to extract.§type QueryFilter = ()
type QueryFilter = ()
Filters the entities with additional constraints.
§type Out = EguiRenderOutput
type Out = EguiRenderOutput
The output from extraction. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for EguiRenderOutput
impl Send for EguiRenderOutput
impl Sync for EguiRenderOutput
impl Unpin for EguiRenderOutput
impl !UnwindSafe for EguiRenderOutput
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.