Struct bevy_egui::WindowSize

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pub struct WindowSize {
    pub physical_width: f32,
    pub physical_height: f32,
    pub scale_factor: f32,
}
Expand description

Stores physical size and scale factor, is used as a helper to calculate logical size.

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§physical_width: f32

Physical width

§physical_height: f32

Physical height

§scale_factor: f32

Scale factor

Implementations§

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impl WindowSize

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pub fn width(&self) -> f32

Returns the width of the window.

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pub fn height(&self) -> f32

Returns the height of the window.

Trait Implementations§

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impl Clone for WindowSize

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fn clone(&self) -> WindowSize

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for WindowSize
where Self: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
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impl Debug for WindowSize

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WindowSize

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fn default() -> WindowSize

Returns the “default value” for a type. Read more
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impl ExtractComponent for WindowSize
where Self: Clone,

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type QueryData = &'static WindowSize

ECS ReadOnlyQueryData to fetch the components to extract.
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type QueryFilter = ()

Filters the entities with additional constraints.
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type Out = WindowSize

The output from extraction. Read more
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fn extract_component(item: QueryItem<'_, Self::QueryData>) -> Option<Self::Out>

Defines how the component is transferred into the “render world”.
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impl PartialEq for WindowSize

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fn eq(&self, other: &WindowSize) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for WindowSize

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impl StructuralPartialEq for WindowSize

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<C> DynamicBundle for C
where C: Component,

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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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The resulting type after obtaining ownership.
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Uses borrowed data to replace owned data, usually by cloning. Read more
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where U: Into<T>,

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The type returned in the event of a conversion error.
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Performs the conversion.
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where U: TryFrom<T>,

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Performs the conversion.
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where S: Into<Dispatch>,

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