Struct bevy_input::gamepad::Gamepad
source · pub struct Gamepad {
pub id: usize,
}
Expand description
A gamepad with an associated ID
.
Usage
The primary way to access the individual connected gamepads is done through the Gamepads
bevy
resource. It is also used inside of GamepadConnectionEvent
s to correspond a gamepad
with a connection event.
Note
The ID
of a gamepad is fixed until the gamepad disconnects or the app is restarted.
Fields§
§id: usize
The ID
of the gamepad.
Implementations§
Trait Implementations§
source§impl FromReflect for Gamepad
impl FromReflect for Gamepad
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Gamepad
impl GetTypeRegistration for Gamepad
source§impl PartialEq for Gamepad
impl PartialEq for Gamepad
source§impl Reflect for Gamepad
impl Reflect for Gamepad
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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Returns the value as a
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Casts this type to a boxed reflected value.
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Casts this type to a reflected value.
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source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl Struct for Gamepad
impl Struct for Gamepad
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
fn field(&self, name: &str) -> Option<&dyn Reflect>
Returns a reference to the value of the field named
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
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.source§fn field_at(&self, index: usize) -> Option<&dyn Reflect>
fn field_at(&self, index: usize) -> Option<&dyn Reflect>
Returns a reference to the value of the field with index
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.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
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Returns a mutable reference to the value of the field with index
index
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.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
Returns the name of the field with index
index
.source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
Returns an iterator over the values of the reflectable fields for this struct.
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.source§impl TypePath for Gamepad
impl TypePath for Gamepad
source§fn type_path() -> &'static str
fn type_path() -> &'static str
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source§fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for Gamepad
impl Eq for Gamepad
impl StructuralEq for Gamepad
impl StructuralPartialEq for Gamepad
Auto Trait Implementations§
impl RefUnwindSafe for Gamepad
impl Send for Gamepad
impl Sync for Gamepad
impl Unpin for Gamepad
impl UnwindSafe for Gamepad
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T: ?Sized,
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Mutably borrows from an owned value. Read more
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T: Any,
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(where Trait: Downcast
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. Box<dyn Any>
can
then be further downcast
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