Struct bevy_input::gamepad::GamepadConnectionEvent
source · pub struct GamepadConnectionEvent {
pub gamepad: Gamepad,
pub connection: GamepadConnection,
}
Expand description
A Gamepad connection event. Created when a connection to a gamepad is established and when a gamepad is disconnected.
Fields§
§gamepad: Gamepad
The gamepad whose connection status changed.
connection: GamepadConnection
The change in the gamepads connection.
Implementations§
source§impl GamepadConnectionEvent
impl GamepadConnectionEvent
sourcepub fn new(gamepad: Gamepad, connection: GamepadConnection) -> Self
pub fn new(gamepad: Gamepad, connection: GamepadConnection) -> Self
Creates a GamepadConnectionEvent
.
sourcepub fn disconnected(&self) -> bool
pub fn disconnected(&self) -> bool
Is the gamepad disconnected?
Trait Implementations§
source§impl Clone for GamepadConnectionEvent
impl Clone for GamepadConnectionEvent
source§fn clone(&self) -> GamepadConnectionEvent
fn clone(&self) -> GamepadConnectionEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadConnectionEvent
impl Debug for GamepadConnectionEvent
source§impl From<GamepadConnectionEvent> for GamepadEvent
impl From<GamepadConnectionEvent> for GamepadEvent
source§fn from(value: GamepadConnectionEvent) -> Self
fn from(value: GamepadConnectionEvent) -> Self
Converts to this type from the input type.
source§impl FromReflect for GamepadConnectionEventwhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadConnection: FromReflect + TypePath,
impl FromReflect for GamepadConnectionEventwhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadConnection: FromReflect + TypePath,
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for GamepadConnectionEventwhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadConnection: FromReflect + TypePath,
impl GetTypeRegistration for GamepadConnectionEventwhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadConnection: FromReflect + TypePath,
source§impl PartialEq for GamepadConnectionEvent
impl PartialEq for GamepadConnectionEvent
source§fn eq(&self, other: &GamepadConnectionEvent) -> bool
fn eq(&self, other: &GamepadConnectionEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Reflect for GamepadConnectionEventwhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadConnection: FromReflect + TypePath,
impl Reflect for GamepadConnectionEventwhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadConnection: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any
.source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Casts this type to a reflected value.
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable reflected value.
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Clones the value as a
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
Performs a type-checked assignment of a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
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source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
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source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
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source§fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
Returns a “partial equality” comparison result. Read more
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl Struct for GamepadConnectionEventwhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadConnection: FromReflect + TypePath,
impl Struct for GamepadConnectionEventwhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadConnection: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
fn field(&self, name: &str) -> Option<&dyn Reflect>
Returns a reference to the value of the field named
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
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as a
&mut dyn Reflect
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Returns a reference to the value of the field with index
index
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&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
Returns a mutable reference to the value of the field with index
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.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
Returns the name of the field with index
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.source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
Returns an iterator over the values of the reflectable fields for this struct.
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.source§impl TypePath for GamepadConnectionEvent
impl TypePath for GamepadConnectionEvent
source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for GamepadConnectionEventwhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadConnection: FromReflect + TypePath,
impl Typed for GamepadConnectionEventwhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadConnection: FromReflect + TypePath,
impl Event for GamepadConnectionEvent
impl StructuralPartialEq for GamepadConnectionEvent
Auto Trait Implementations§
impl RefUnwindSafe for GamepadConnectionEvent
impl Send for GamepadConnectionEvent
impl Sync for GamepadConnectionEvent
impl Unpin for GamepadConnectionEvent
impl UnwindSafe for GamepadConnectionEvent
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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(where Trait: Downcast
) to Box<dyn Any>
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then be further downcast
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where ConcreteType
implements Trait
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Rc<Trait>
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) to Rc<Any>
. Rc<Any>
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source§impl<S> GetField for Swhere
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