Struct bevy_input::gamepad::GamepadAxis
source · pub struct GamepadAxis {
pub gamepad: Gamepad,
pub axis_type: GamepadAxisType,
}
Expand description
An axis of a Gamepad
.
Usage
It is used as the generic T
value of an Axis
to create bevy
resources. These
resources store the data of the axes of a gamepad and can be accessed inside of a system.
Updating
The gamepad axes resources are updated inside of the gamepad_axis_event_system
.
Fields§
§gamepad: Gamepad
The gamepad on which the axis is located on.
axis_type: GamepadAxisType
The type of the axis.
Implementations§
source§impl GamepadAxis
impl GamepadAxis
sourcepub fn new(gamepad: Gamepad, axis_type: GamepadAxisType) -> Self
pub fn new(gamepad: Gamepad, axis_type: GamepadAxisType) -> Self
Creates a new GamepadAxis
.
Examples
let gamepad_axis = GamepadAxis::new(
Gamepad::new(1),
GamepadAxisType::LeftStickX,
);
Trait Implementations§
source§impl Clone for GamepadAxis
impl Clone for GamepadAxis
source§fn clone(&self) -> GamepadAxis
fn clone(&self) -> GamepadAxis
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadAxis
impl Debug for GamepadAxis
source§impl FromReflect for GamepadAxiswhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
impl FromReflect for GamepadAxiswhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for GamepadAxiswhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
impl GetTypeRegistration for GamepadAxiswhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
source§impl Hash for GamepadAxis
impl Hash for GamepadAxis
source§impl PartialEq for GamepadAxis
impl PartialEq for GamepadAxis
source§fn eq(&self, other: &GamepadAxis) -> bool
fn eq(&self, other: &GamepadAxis) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Reflect for GamepadAxiswhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
impl Reflect for GamepadAxiswhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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Returns the value as a
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Casts this type to a boxed reflected value.
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Clones the value as a
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Returns a serializable version of the value. Read more
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl Struct for GamepadAxiswhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
impl Struct for GamepadAxiswhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
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source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
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.source§impl TypePath for GamepadAxis
impl TypePath for GamepadAxis
source§fn type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
source§impl Typed for GamepadAxiswhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
impl Typed for GamepadAxiswhere
Self: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
impl Copy for GamepadAxis
impl Eq for GamepadAxis
impl StructuralEq for GamepadAxis
impl StructuralPartialEq for GamepadAxis
Auto Trait Implementations§
impl RefUnwindSafe for GamepadAxis
impl Send for GamepadAxis
impl Sync for GamepadAxis
impl Unpin for GamepadAxis
impl UnwindSafe for GamepadAxis
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T: ?Sized,
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T: ?Sized,
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