Struct bevy_internal::asset::processor::LoadAndSave
source · pub struct LoadAndSave<L, S>{ /* private fields */ }
Expand description
A flexible Process
implementation that loads the source Asset
using the L
AssetLoader
, then
saves that L
asset using the S
AssetSaver
.
This is a specialized use case of LoadTransformAndSave
and is useful where there is no asset manipulation
such as when compressing assets.
This uses LoadAndSaveSettings
to configure the processor.
Trait Implementations§
source§impl<L, S> From<S> for LoadAndSave<L, S>
impl<L, S> From<S> for LoadAndSave<L, S>
source§fn from(value: S) -> LoadAndSave<L, S>
fn from(value: S) -> LoadAndSave<L, S>
Converts to this type from the input type.
source§impl<Loader, Saver> Process for LoadAndSave<Loader, Saver>
impl<Loader, Saver> Process for LoadAndSave<Loader, Saver>
§type Settings = LoadAndSaveSettings<<Loader as AssetLoader>::Settings, <Saver as AssetSaver>::Settings>
type Settings = LoadAndSaveSettings<<Loader as AssetLoader>::Settings, <Saver as AssetSaver>::Settings>
The configuration / settings used to process the asset. This will be stored in the
AssetMeta
and is user-configurable per-asset.§type OutputLoader = <Saver as AssetSaver>::OutputLoader
type OutputLoader = <Saver as AssetSaver>::OutputLoader
The
AssetLoader
that will be used to load the final processed asset.source§fn process<'a>(
&'a self,
context: &'a mut ProcessContext<'_>,
meta: AssetMeta<(), LoadAndSave<Loader, Saver>>,
writer: &'a mut (dyn AsyncWrite + Send + Sync + Unpin + 'static)
) -> Pin<Box<dyn Future<Output = Result<<<LoadAndSave<Loader, Saver> as Process>::OutputLoader as AssetLoader>::Settings, ProcessError>> + Send + 'a>>
fn process<'a>( &'a self, context: &'a mut ProcessContext<'_>, meta: AssetMeta<(), LoadAndSave<Loader, Saver>>, writer: &'a mut (dyn AsyncWrite + Send + Sync + Unpin + 'static) ) -> Pin<Box<dyn Future<Output = Result<<<LoadAndSave<Loader, Saver> as Process>::OutputLoader as AssetLoader>::Settings, ProcessError>> + Send + 'a>>
Processes the asset stored on
context
in some way using the settings stored on meta
. The results are written to writer
. The
final written processed asset is loadable using Process::OutputLoader
. This load will use the returned AssetLoader::Settings
.Auto Trait Implementations§
impl<L, S> RefUnwindSafe for LoadAndSave<L, S>where
S: RefUnwindSafe,
impl<L, S> Send for LoadAndSave<L, S>
impl<L, S> Sync for LoadAndSave<L, S>
impl<L, S> Unpin for LoadAndSave<L, S>where
S: Unpin,
impl<L, S> UnwindSafe for LoadAndSave<L, S>where
S: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<P> ErasedProcessor for Pwhere
P: Process,
impl<P> ErasedProcessor for Pwhere
P: Process,
source§fn process<'a>(
&'a self,
context: &'a mut ProcessContext<'_>,
meta: Box<dyn AssetMetaDyn>,
writer: &'a mut (dyn AsyncWrite + Send + Sync + Unpin + 'static)
) -> Pin<Box<dyn Future<Output = Result<Box<dyn AssetMetaDyn>, ProcessError>> + Send + 'a>>
fn process<'a>( &'a self, context: &'a mut ProcessContext<'_>, meta: Box<dyn AssetMetaDyn>, writer: &'a mut (dyn AsyncWrite + Send + Sync + Unpin + 'static) ) -> Pin<Box<dyn Future<Output = Result<Box<dyn AssetMetaDyn>, ProcessError>> + Send + 'a>>
Type-erased variant of
Process::process
.