Enum bevy_internal::core_pipeline::core_2d::graph::Node2d
source · pub enum Node2d {
MsaaWriteback,
MainPass,
Bloom,
Tonemapping,
Fxaa,
Upscaling,
ConstrastAdaptiveSharpening,
EndMainPassPostProcessing,
}
Variants§
MsaaWriteback
MainPass
Bloom
Tonemapping
Fxaa
Upscaling
ConstrastAdaptiveSharpening
EndMainPassPostProcessing
Trait Implementations§
source§impl PartialEq for Node2d
impl PartialEq for Node2d
source§impl RenderLabel for Node2d
impl RenderLabel for Node2d
impl Eq for Node2d
impl StructuralEq for Node2d
impl StructuralPartialEq for Node2d
Auto Trait Implementations§
impl RefUnwindSafe for Node2d
impl Send for Node2d
impl Sync for Node2d
impl Unpin for Node2d
impl UnwindSafe for Node2d
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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source§impl<Q, K> Equivalent<K> for Q
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source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
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Compare self to
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