pub struct TonemappingPipeline { /* private fields */ }
Trait Implementations§
source§impl FromWorld for TonemappingPipeline
impl FromWorld for TonemappingPipeline
source§fn from_world(render_world: &mut World) -> TonemappingPipeline
fn from_world(render_world: &mut World) -> TonemappingPipeline
Creates
Self
using data from the given World
.source§impl SpecializedRenderPipeline for TonemappingPipeline
impl SpecializedRenderPipeline for TonemappingPipeline
type Key = TonemappingPipelineKey
fn specialize( &self, key: <TonemappingPipeline as SpecializedRenderPipeline>::Key ) -> RenderPipelineDescriptor
impl Resource for TonemappingPipeline
Auto Trait Implementations§
impl RefUnwindSafe for TonemappingPipeline
impl Send for TonemappingPipeline
impl Sync for TonemappingPipeline
impl Unpin for TonemappingPipeline
impl UnwindSafe for TonemappingPipeline
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
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then be further downcast
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Convert
&Trait
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. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.