Struct bevy_internal::ecs::bundle::BundleInfo
source · pub struct BundleInfo { /* private fields */ }
Implementations§
source§impl BundleInfo
impl BundleInfo
sourcepub fn components(&self) -> &[ComponentId]
pub fn components(&self) -> &[ComponentId]
Returns the ID of each component stored in this bundle.
Auto Trait Implementations§
impl RefUnwindSafe for BundleInfo
impl Send for BundleInfo
impl Sync for BundleInfo
impl Unpin for BundleInfo
impl UnwindSafe for BundleInfo
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
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