Struct bevy_internal::ecs::entity::EntityLocation
source · #[repr(C)]pub struct EntityLocation {
pub archetype_id: ArchetypeId,
pub archetype_row: ArchetypeRow,
pub table_id: TableId,
pub table_row: TableRow,
}
Expand description
A location of an entity in an archetype.
Fields§
§archetype_id: ArchetypeId
§archetype_row: ArchetypeRow
§table_id: TableId
§table_row: TableRow
Trait Implementations§
source§impl Clone for EntityLocation
impl Clone for EntityLocation
source§fn clone(&self) -> EntityLocation
fn clone(&self) -> EntityLocation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for EntityLocation
impl Debug for EntityLocation
source§impl PartialEq for EntityLocation
impl PartialEq for EntityLocation
source§fn eq(&self, other: &EntityLocation) -> bool
fn eq(&self, other: &EntityLocation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for EntityLocation
impl StructuralPartialEq for EntityLocation
Auto Trait Implementations§
impl RefUnwindSafe for EntityLocation
impl Send for EntityLocation
impl Sync for EntityLocation
impl Unpin for EntityLocation
impl UnwindSafe for EntityLocation
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.