Struct bevy_internal::ecs::event::Events
source · pub struct Events<E>where
E: Event,{ /* private fields */ }
Expand description
An event collection that represents the events that occurred within the last two
Events::update
calls.
Events can be written to using an EventWriter
and are typically cheaply read using an EventReader
.
Each event can be consumed by multiple systems, in parallel,
with consumption tracked by the EventReader
on a per-system basis.
If no ordering
is applied between writing and reading systems, there is a risk of a race condition.
This means that whether the events arrive before or after the next Events::update
is unpredictable.
This collection is meant to be paired with a system that calls
Events::update
exactly once per update/frame.
event_update_system
is a system that does this, typically initialized automatically using
add_event
.
EventReader
s are expected to read events from this collection at least once per loop/frame.
Events will persist across a single frame boundary and so ordering of event producers and
consumers is not critical (although poorly-planned ordering may cause accumulating lag).
If events are not handled by the end of the frame after they are updated, they will be
dropped silently.
Example
use bevy_ecs::event::{Event, Events};
#[derive(Event)]
struct MyEvent {
value: usize
}
// setup
let mut events = Events::<MyEvent>::default();
let mut reader = events.get_reader();
// run this once per update/frame
events.update();
// somewhere else: send an event
events.send(MyEvent { value: 1 });
// somewhere else: read the events
for event in reader.read(&events) {
assert_eq!(event.value, 1)
}
// events are only processed once per reader
assert_eq!(reader.read(&events).count(), 0);
Details
Events
is implemented using a variation of a double buffer strategy.
Each call to update
swaps buffers and clears out the oldest one.
EventReader
s will read events from both buffers.EventReader
s that read at least once per update will never drop events.EventReader
s that read once within two updates might still receive some eventsEventReader
s that read after two updates are guaranteed to drop all events that occurred before those updates.
The buffers in Events
will grow indefinitely if update
is never called.
An alternative call pattern would be to call update
manually across frames to control when events are cleared.
This complicates consumption and risks ever-expanding memory usage if not cleaned up,
but can be done by adding your event as a resource instead of using
add_event
.
Implementations§
source§impl<E> Events<E>where
E: Event,
impl<E> Events<E>where
E: Event,
sourcepub fn oldest_event_count(&self) -> usize
pub fn oldest_event_count(&self) -> usize
Returns the index of the oldest event stored in the event buffer.
sourcepub fn send(&mut self, event: E) -> EventId<E>
pub fn send(&mut self, event: E) -> EventId<E>
“Sends” an event
by writing it to the current event buffer. EventReader
s can then read
the event.
This method returns the ID of the sent event
.
sourcepub fn send_batch(
&mut self,
events: impl IntoIterator<Item = E>
) -> SendBatchIds<E> ⓘ
pub fn send_batch( &mut self, events: impl IntoIterator<Item = E> ) -> SendBatchIds<E> ⓘ
Sends a list of events
all at once, which can later be read by EventReader
s.
This is more efficient than sending each event individually.
This method returns the IDs of the sent events
.
sourcepub fn send_default(&mut self) -> EventId<E>where
E: Default,
pub fn send_default(&mut self) -> EventId<E>where
E: Default,
Sends the default value of the event. Useful when the event is an empty struct.
This method returns the ID of the sent event
.
sourcepub fn get_reader(&self) -> ManualEventReader<E>
pub fn get_reader(&self) -> ManualEventReader<E>
Gets a new ManualEventReader
. This will include all events already in the event buffers.
sourcepub fn get_reader_current(&self) -> ManualEventReader<E>
pub fn get_reader_current(&self) -> ManualEventReader<E>
Gets a new ManualEventReader
. This will ignore all events already in the event buffers.
It will read all future events.
sourcepub fn update(&mut self)
pub fn update(&mut self)
Swaps the event buffers and clears the oldest event buffer. In general, this should be called once per frame/update.
If you need access to the events that were removed, consider using Events::update_drain
.
sourcepub fn update_drain(&mut self) -> impl Iterator<Item = E>
pub fn update_drain(&mut self) -> impl Iterator<Item = E>
Swaps the event buffers and drains the oldest event buffer, returning an iterator of all events that were removed. In general, this should be called once per frame/update.
If you do not need to take ownership of the removed events, use Events::update
instead.
sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true if there are no events currently stored in the event buffer.
sourcepub fn drain(&mut self) -> impl Iterator<Item = E>
pub fn drain(&mut self) -> impl Iterator<Item = E>
Creates a draining iterator that removes all events.
sourcepub fn iter_current_update_events(&self) -> impl ExactSizeIterator
pub fn iter_current_update_events(&self) -> impl ExactSizeIterator
Iterates over events that happened since the last “update” call.
WARNING: You probably don’t want to use this call. In most cases you should use an
EventReader
. You should only use this if you know you only need to consume events
between the last update()
call and your call to iter_current_update_events
.
If events happen outside that window, they will not be handled. For example, any events that
happen after this call and before the next update()
call will be dropped.
Trait Implementations§
source§impl<E> Extend<E> for Events<E>where
E: Event,
impl<E> Extend<E> for Events<E>where
E: Event,
source§fn extend<I>(&mut self, iter: I)where
I: IntoIterator<Item = E>,
fn extend<I>(&mut self, iter: I)where
I: IntoIterator<Item = E>,
source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one
)source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one
)impl<E> Resource for Events<E>
Auto Trait Implementations§
impl<E> RefUnwindSafe for Events<E>where
E: RefUnwindSafe,
impl<E> Send for Events<E>
impl<E> Sync for Events<E>
impl<E> Unpin for Events<E>where
E: Unpin,
impl<E> UnwindSafe for Events<E>where
E: UnwindSafe,
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T: Any,
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T: Any,
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(where Trait: Downcast
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. Box<dyn Any>
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