Struct bevy_internal::hierarchy::ChildBuilder
source · pub struct ChildBuilder<'a> { /* private fields */ }
Expand description
Struct for building children entities and adding them to a parent entity.
Example
This example creates three entities, a parent and two children.
commands.spawn(MyBundle {}).with_children(|child_builder| {
child_builder.spawn(MyChildBundle {});
child_builder.spawn(MyChildBundle {});
});
Implementations§
source§impl ChildBuilder<'_>
impl ChildBuilder<'_>
sourcepub fn spawn(&mut self, bundle: impl Bundle) -> EntityCommands<'_>
pub fn spawn(&mut self, bundle: impl Bundle) -> EntityCommands<'_>
sourcepub fn spawn_empty(&mut self) -> EntityCommands<'_>
pub fn spawn_empty(&mut self) -> EntityCommands<'_>
sourcepub fn parent_entity(&self) -> Entity
pub fn parent_entity(&self) -> Entity
Returns the parent entity of this ChildBuilder
.
sourcepub fn add_command<C>(&mut self, command: C) -> &mut ChildBuilder<'_>where
C: Command,
pub fn add_command<C>(&mut self, command: C) -> &mut ChildBuilder<'_>where
C: Command,
Adds a command to be executed, like Commands::add
.
Auto Trait Implementations§
impl<'a> RefUnwindSafe for ChildBuilder<'a>
impl<'a> Send for ChildBuilder<'a>
impl<'a> Sync for ChildBuilder<'a>
impl<'a> Unpin for ChildBuilder<'a>
impl<'a> !UnwindSafe for ChildBuilder<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
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T: ?Sized,
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