Struct bevy_internal::hierarchy::DespawnChildrenRecursive
source · pub struct DespawnChildrenRecursive {
pub entity: Entity,
}
Expand description
Despawns the given entity’s children recursively
Fields§
§entity: Entity
Target entity
Trait Implementations§
source§impl Command for DespawnChildrenRecursive
impl Command for DespawnChildrenRecursive
Auto Trait Implementations§
impl RefUnwindSafe for DespawnChildrenRecursive
impl Send for DespawnChildrenRecursive
impl Sync for DespawnChildrenRecursive
impl Unpin for DespawnChildrenRecursive
impl UnwindSafe for DespawnChildrenRecursive
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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. This is needed since Rust cannot
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