Struct bevy_internal::pbr::deferred::DeferredLightingLayout
source · pub struct DeferredLightingLayout { /* private fields */ }
Trait Implementations§
source§impl FromWorld for DeferredLightingLayout
impl FromWorld for DeferredLightingLayout
source§fn from_world(world: &mut World) -> DeferredLightingLayout
fn from_world(world: &mut World) -> DeferredLightingLayout
Creates
Self
using data from the given World
.source§impl SpecializedRenderPipeline for DeferredLightingLayout
impl SpecializedRenderPipeline for DeferredLightingLayout
type Key = MeshPipelineKey
fn specialize( &self, key: <DeferredLightingLayout as SpecializedRenderPipeline>::Key ) -> RenderPipelineDescriptor
impl Resource for DeferredLightingLayout
Auto Trait Implementations§
impl RefUnwindSafe for DeferredLightingLayout
impl Send for DeferredLightingLayout
impl Sync for DeferredLightingLayout
impl Unpin for DeferredLightingLayout
impl UnwindSafe for DeferredLightingLayout
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source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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