Struct bevy_internal::pbr::environment_map::EnvironmentMapIds
source · pub struct EnvironmentMapIds { /* private fields */ }
Expand description
Like EnvironmentMapLight
, but contains asset IDs instead of handles.
This is for use in the render app.
Trait Implementations§
source§impl Clone for EnvironmentMapIds
impl Clone for EnvironmentMapIds
source§fn clone(&self) -> EnvironmentMapIds
fn clone(&self) -> EnvironmentMapIds
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl ExtractInstance for EnvironmentMapIds
impl ExtractInstance for EnvironmentMapIds
§type QueryData = &'static EnvironmentMapLight
type QueryData = &'static EnvironmentMapLight
ECS
ReadOnlyQueryData
to fetch the components to extract.§type QueryFilter = ()
type QueryFilter = ()
Filters the entities with additional constraints.
source§fn extract(
item: <<EnvironmentMapIds as ExtractInstance>::QueryData as WorldQuery>::Item<'_>
) -> Option<EnvironmentMapIds>
fn extract( item: <<EnvironmentMapIds as ExtractInstance>::QueryData as WorldQuery>::Item<'_> ) -> Option<EnvironmentMapIds>
Defines how the component is transferred into the “render world”.
source§impl Hash for EnvironmentMapIds
impl Hash for EnvironmentMapIds
source§impl PartialEq for EnvironmentMapIds
impl PartialEq for EnvironmentMapIds
source§fn eq(&self, other: &EnvironmentMapIds) -> bool
fn eq(&self, other: &EnvironmentMapIds) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for EnvironmentMapIds
impl Eq for EnvironmentMapIds
impl StructuralEq for EnvironmentMapIds
impl StructuralPartialEq for EnvironmentMapIds
Auto Trait Implementations§
impl RefUnwindSafe for EnvironmentMapIds
impl Send for EnvironmentMapIds
impl Sync for EnvironmentMapIds
impl Unpin for EnvironmentMapIds
impl UnwindSafe for EnvironmentMapIds
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.