Struct bevy_internal::pbr::MeshUniform
source · pub struct MeshUniform {
pub transform: [Vec4; 3],
pub previous_transform: [Vec4; 3],
pub lightmap_uv_rect: UVec2,
pub inverse_transpose_model_a: [Vec4; 2],
pub inverse_transpose_model_b: f32,
pub flags: u32,
}
Fields§
§transform: [Vec4; 3]
§previous_transform: [Vec4; 3]
§lightmap_uv_rect: UVec2
§inverse_transpose_model_a: [Vec4; 2]
§inverse_transpose_model_b: f32
§flags: u32
Implementations§
source§impl MeshUniform
impl MeshUniform
pub fn new( mesh_transforms: &MeshTransforms, maybe_lightmap_uv_rect: Option<Rect> ) -> MeshUniform
Trait Implementations§
source§impl Clone for MeshUniform
impl Clone for MeshUniform
source§fn clone(&self) -> MeshUniform
fn clone(&self) -> MeshUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl CreateFrom for MeshUniformwhere
MeshUniform: ShaderType<ExtraMetadata = StructMetadata<6>>,
[Vec4; 3]: for<'__> CreateFrom,
UVec2: for<'__> CreateFrom,
[Vec4; 2]: for<'__> CreateFrom,
f32: for<'__> CreateFrom,
u32: for<'__> CreateFrom,
impl CreateFrom for MeshUniformwhere
MeshUniform: ShaderType<ExtraMetadata = StructMetadata<6>>,
[Vec4; 3]: for<'__> CreateFrom,
UVec2: for<'__> CreateFrom,
[Vec4; 2]: for<'__> CreateFrom,
f32: for<'__> CreateFrom,
u32: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> MeshUniformwhere
B: BufferRef,
source§impl ReadFrom for MeshUniform
impl ReadFrom for MeshUniform
source§impl ShaderSize for MeshUniformwhere
[Vec4; 3]: ShaderSize,
UVec2: ShaderSize,
[Vec4; 2]: ShaderSize,
f32: ShaderSize,
u32: ShaderSize,
impl ShaderSize for MeshUniformwhere
[Vec4; 3]: ShaderSize,
UVec2: ShaderSize,
[Vec4; 2]: ShaderSize,
f32: ShaderSize,
u32: ShaderSize,
source§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for MeshUniformwhere
[Vec4; 3]: ShaderType + ShaderSize,
UVec2: ShaderType + ShaderSize,
[Vec4; 2]: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType,
impl ShaderType for MeshUniformwhere
[Vec4; 3]: ShaderType + ShaderSize,
UVec2: ShaderType + ShaderSize,
[Vec4; 2]: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType,
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresource§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for MeshUniform
impl WriteInto for MeshUniform
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl RefUnwindSafe for MeshUniform
impl Send for MeshUniform
impl Sync for MeshUniform
impl Unpin for MeshUniform
impl UnwindSafe for MeshUniform
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.