pub struct PreviousViewProjectionUniformOffset {
pub offset: u32,
}
Fields§
§offset: u32
Trait Implementations§
source§impl Component for PreviousViewProjectionUniformOffset
impl Component for PreviousViewProjectionUniformOffset
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.Auto Trait Implementations§
impl RefUnwindSafe for PreviousViewProjectionUniformOffset
impl Send for PreviousViewProjectionUniformOffset
impl Sync for PreviousViewProjectionUniformOffset
impl Unpin for PreviousViewProjectionUniformOffset
impl UnwindSafe for PreviousViewProjectionUniformOffset
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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