Function bevy_internal::render::render_asset::prepare_assets
source · pub fn prepare_assets<A>(
extracted_assets: ResMut<'_, ExtractedAssets<A>>,
render_assets: ResMut<'_, RenderAssets<A>>,
prepare_next_frame: ResMut<'_, PrepareNextFrameAssets<A>>,
param: StaticSystemParam<'_, '_, <A as RenderAsset>::Param>
)where
A: RenderAsset,
Expand description
This system prepares all assets of the corresponding RenderAsset
type
which where extracted this frame for the GPU.