Module bevy_internal::render::render_asset
source · Structs
- Temporarily stores the extracted and removed assets of the current frame.
- All assets that should be prepared next frame.
- This plugin extracts the changed assets from the “app world” into the “render world” and prepares them for the GPU. They can then be accessed from the
RenderAssets
resource. - Defines where the asset will be used.
- Stores all GPU representations (
RenderAsset::PreparedAssets
) ofRenderAssets
as long as they exist.
Enums
Traits
- Describes how an asset gets extracted and prepared for rendering.
Functions
- This system prepares all assets of the corresponding
RenderAsset
type which where extracted this frame for the GPU.