Trait bevy_internal::render::render_graph::Node
source · pub trait Node: Downcast + Send + Sync + 'static {
// Required method
fn run<'w>(
&self,
graph: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext<'w>,
world: &'w World
) -> Result<(), NodeRunError>;
// Provided methods
fn input(&self) -> Vec<SlotInfo> { ... }
fn output(&self) -> Vec<SlotInfo> { ... }
fn update(&mut self, _world: &mut World) { ... }
}
Expand description
A render node that can be added to a RenderGraph
.
Nodes are the fundamental part of the graph and used to extend its functionality, by
generating draw calls and/or running subgraphs.
They are added via the render_graph::add_node(my_node)
method.
To determine their position in the graph and ensure that all required dependencies (inputs)
are already executed, Edges
are used.
A node can produce outputs used as dependencies by other nodes.
Those inputs and outputs are called slots and are the default way of passing render data
inside the graph. For more information see SlotType
.
Required Methods§
sourcefn run<'w>(
&self,
graph: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext<'w>,
world: &'w World
) -> Result<(), NodeRunError>
fn run<'w>( &self, graph: &mut RenderGraphContext<'_>, render_context: &mut RenderContext<'w>, world: &'w World ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the RenderGraphContext
.
Provided Methods§
sourcefn input(&self) -> Vec<SlotInfo>
fn input(&self) -> Vec<SlotInfo>
Specifies the required input slots for this node.
They will then be available during the run method inside the RenderGraphContext
.
sourcefn output(&self) -> Vec<SlotInfo>
fn output(&self) -> Vec<SlotInfo>
Specifies the produced output slots for this node.
They can then be passed one inside RenderGraphContext
during the run method.
Implementations§
source§impl dyn Node
impl dyn Node
sourcepub fn is<__T>(&self) -> boolwhere
__T: Node,
pub fn is<__T>(&self) -> boolwhere
__T: Node,
Returns true if the trait object wraps an object of type __T
.
sourcepub fn downcast<__T>(self: Box<dyn Node>) -> Result<Box<__T>, Box<dyn Node>>where
__T: Node,
pub fn downcast<__T>(self: Box<dyn Node>) -> Result<Box<__T>, Box<dyn Node>>where
__T: Node,
Returns a boxed object from a boxed trait object if the underlying object is of type
__T
. Returns the original boxed trait if it isn’t.
sourcepub fn downcast_rc<__T>(self: Rc<dyn Node>) -> Result<Rc<__T>, Rc<dyn Node>>where
__T: Node,
pub fn downcast_rc<__T>(self: Rc<dyn Node>) -> Result<Rc<__T>, Rc<dyn Node>>where
__T: Node,
Returns an Rc
-ed object from an Rc
-ed trait object if the underlying object is of
type __T
. Returns the original Rc
-ed trait if it isn’t.
sourcepub fn downcast_ref<__T>(&self) -> Option<&__T>where
__T: Node,
pub fn downcast_ref<__T>(&self) -> Option<&__T>where
__T: Node,
Returns a reference to the object within the trait object if it is of type __T
, or
None
if it isn’t.
sourcepub fn downcast_mut<__T>(&mut self) -> Option<&mut __T>where
__T: Node,
pub fn downcast_mut<__T>(&mut self) -> Option<&mut __T>where
__T: Node,
Returns a mutable reference to the object within the trait object if it is of type
__T
, or None
if it isn’t.