Struct bevy_internal::render::render_graph::GraphInputNode
source · pub struct GraphInputNode { /* private fields */ }
Expand description
A Node
which acts as an entry point for a RenderGraph
with custom inputs.
It has the same input and output slots and simply copies them over when run.
Trait Implementations§
source§impl Node for GraphInputNode
impl Node for GraphInputNode
source§fn input(&self) -> Vec<SlotInfo>
fn input(&self) -> Vec<SlotInfo>
Specifies the required input slots for this node.
They will then be available during the run method inside the
RenderGraphContext
.source§fn output(&self) -> Vec<SlotInfo>
fn output(&self) -> Vec<SlotInfo>
Specifies the produced output slots for this node.
They can then be passed one inside
RenderGraphContext
during the run method.source§fn run(
&self,
graph: &mut RenderGraphContext<'_>,
_render_context: &mut RenderContext<'_>,
_world: &World
) -> Result<(), NodeRunError>
fn run( &self, graph: &mut RenderGraphContext<'_>, _render_context: &mut RenderContext<'_>, _world: &World ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the
RenderGraphContext
.Auto Trait Implementations§
impl RefUnwindSafe for GraphInputNode
impl Send for GraphInputNode
impl Sync for GraphInputNode
impl Unpin for GraphInputNode
impl UnwindSafe for GraphInputNode
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait>
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) to Rc<Any>
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.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
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’s.