Struct bevy_internal::render::render_resource::BufferId
source · pub struct BufferId(/* private fields */);
Implementations§
Trait Implementations§
source§impl PartialEq for BufferId
impl PartialEq for BufferId
impl Copy for BufferId
impl Eq for BufferId
impl StructuralEq for BufferId
impl StructuralPartialEq for BufferId
Auto Trait Implementations§
impl RefUnwindSafe for BufferId
impl Send for BufferId
impl Sync for BufferId
impl Unpin for BufferId
impl UnwindSafe for BufferId
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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source§impl<Q, K> Equivalent<K> for Q
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source§fn equivalent(&self, key: &K) -> bool
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Compare self to
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