Struct bevy_internal::render::render_resource::SamplerId
source · pub struct SamplerId(/* private fields */);
Implementations§
Trait Implementations§
source§impl PartialEq for SamplerId
impl PartialEq for SamplerId
impl Copy for SamplerId
impl Eq for SamplerId
impl StructuralEq for SamplerId
impl StructuralPartialEq for SamplerId
Auto Trait Implementations§
impl RefUnwindSafe for SamplerId
impl Send for SamplerId
impl Sync for SamplerId
impl Unpin for SamplerId
impl UnwindSafe for SamplerId
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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(where Trait: Downcast
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Convert
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.