Enum bevy_internal::scene::ron::Number
source · pub enum Number {
Integer(i64),
Float(Float),
}
Variants§
Implementations§
source§impl Number
impl Number
sourcepub fn map_to<T>(
self,
integer_fn: impl FnOnce(i64) -> T,
float_fn: impl FnOnce(f64) -> T
) -> T
pub fn map_to<T>( self, integer_fn: impl FnOnce(i64) -> T, float_fn: impl FnOnce(f64) -> T ) -> T
Map this number to a single type using the appropriate closure.
Example
let i = Number::new(5);
let f = Number::new(2.0);
assert!(i.map_to(|i| i > 3, |f| f > 3.0));
assert!(!f.map_to(|i| i > 3, |f| f > 3.0));
Trait Implementations§
source§impl From<u64> for Number
impl From<u64> for Number
The following Number
conversion checks if the integer fits losslessly
into an i64
, before constructing a Number::Integer
variant.
If not, the conversion defaults to Number::Float
.
source§impl Ord for Number
impl Ord for Number
source§impl PartialEq for Number
impl PartialEq for Number
source§impl PartialOrd for Number
impl PartialOrd for Number
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for Number
impl Eq for Number
impl StructuralEq for Number
impl StructuralPartialEq for Number
Auto Trait Implementations§
impl RefUnwindSafe for Number
impl Send for Number
impl Sync for Number
impl Unpin for Number
impl UnwindSafe for Number
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.