Module bevy_internal::sprite::prelude
source · Structs
- Struct defining a
Sprite
border with padding values - A 2d material that renders 2d meshes with a texture tinted by a uniform color
- Specifies the rendering properties of a sprite.
- A
Bundle
of components for drawing a single sprite from an image. - A
Bundle
of components for drawing a single sprite from a sprite sheet (also referred to as aTextureAtlas
) or for animated sprites. - Component used to draw a specific section of a texture.
- A builder which is used to create a texture atlas from many individual sprites.
- Stores a map used to lookup the position of a texture in a
TextureAtlas
. This can be used to either use and look up a specific section of a texture, or animate frame-by-frame as a sprite sheet. - Single texture slice, representing a texture rect to draw in a given area
- Slices a texture using the 9-slicing technique. This allows to reuse an image at various sizes without needing to prepare multiple assets. The associated texture will be split into nine portions, so that on resize the different portions scale or tile in different ways to keep the texture in proportion.
Enums
- Controls how the image is altered when scaled.
- Defines how a texture slice scales when resized
Type Aliases
- A component bundle for entities with a
Mesh2dHandle
and aColorMaterial
.