Struct bevy_internal::sprite::prelude::SpriteSheetBundle
source · pub struct SpriteSheetBundle {
pub sprite: Sprite,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub texture: Handle<Image>,
pub atlas: TextureAtlas,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}
Expand description
A Bundle
of components for drawing a single sprite from a sprite sheet (also referred
to as a TextureAtlas
) or for animated sprites.
Note:
This bundle is identical to SpriteBundle
with an additional TextureAtlas
component.
Check the following examples for usage:
Fields§
§sprite: Sprite
Specifies the rendering properties of the sprite, such as color tint and flip.
transform: Transform
The local transform of the sprite, relative to its parent.
global_transform: GlobalTransform
The absolute transform of the sprite. This should generally not be written to directly.
texture: Handle<Image>
The sprite sheet base texture
atlas: TextureAtlas
The sprite sheet texture atlas, allowing to draw a custom section of texture
.
visibility: Visibility
User indication of whether an entity is visible
inherited_visibility: InheritedVisibility
Inherited visibility of an entity.
view_visibility: ViewVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Trait Implementations§
source§impl Clone for SpriteSheetBundle
impl Clone for SpriteSheetBundle
source§fn clone(&self) -> SpriteSheetBundle
fn clone(&self) -> SpriteSheetBundle
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Default for SpriteSheetBundle
impl Default for SpriteSheetBundle
source§fn default() -> SpriteSheetBundle
fn default() -> SpriteSheetBundle
impl Bundle for SpriteSheetBundle
impl DynamicBundle for SpriteSheetBundle
Auto Trait Implementations§
impl !RefUnwindSafe for SpriteSheetBundle
impl Send for SpriteSheetBundle
impl Sync for SpriteSheetBundle
impl Unpin for SpriteSheetBundle
impl !UnwindSafe for SpriteSheetBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.