Struct bevy_internal::sprite::SpritePipeline
source · pub struct SpritePipeline {
pub dummy_white_gpu_image: GpuImage,
/* private fields */
}
Fields§
§dummy_white_gpu_image: GpuImage
Trait Implementations§
source§impl FromWorld for SpritePipeline
impl FromWorld for SpritePipeline
source§fn from_world(world: &mut World) -> SpritePipeline
fn from_world(world: &mut World) -> SpritePipeline
Creates
Self
using data from the given World
.source§impl SpecializedRenderPipeline for SpritePipeline
impl SpecializedRenderPipeline for SpritePipeline
type Key = SpritePipelineKey
fn specialize( &self, key: <SpritePipeline as SpecializedRenderPipeline>::Key ) -> RenderPipelineDescriptor
impl Resource for SpritePipeline
Auto Trait Implementations§
impl RefUnwindSafe for SpritePipeline
impl Send for SpritePipeline
impl Sync for SpritePipeline
impl Unpin for SpritePipeline
impl UnwindSafe for SpritePipeline
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
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implements Trait
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’s.