Function bevy_internal::ui::prepare_uinodes
source · pub fn prepare_uinodes(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
ui_meta: ResMut<'_, UiMeta>,
extracted_uinodes: ResMut<'_, ExtractedUiNodes>,
view_uniforms: Res<'_, ViewUniforms>,
ui_pipeline: Res<'_, UiPipeline>,
image_bind_groups: ResMut<'_, UiImageBindGroups>,
gpu_images: Res<'_, RenderAssets<Image>>,
phases: Query<'_, '_, &mut RenderPhase<TransparentUi>>,
events: Res<'_, SpriteAssetEvents>,
previous_len: Local<'_, usize>
)