Enum bevy_internal::ui::graph::NodeUi
source · pub enum NodeUi {
UiPass,
}
Variants§
UiPass
Trait Implementations§
source§impl PartialEq for NodeUi
impl PartialEq for NodeUi
source§impl RenderLabel for NodeUi
impl RenderLabel for NodeUi
impl Eq for NodeUi
impl StructuralEq for NodeUi
impl StructuralPartialEq for NodeUi
Auto Trait Implementations§
impl RefUnwindSafe for NodeUi
impl Send for NodeUi
impl Sync for NodeUi
impl Unpin for NodeUi
impl UnwindSafe for NodeUi
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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source§impl<Q, K> Equivalent<K> for Q
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source§impl<Q, K> Equivalent<K> for Q
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source§fn equivalent(&self, key: &K) -> bool
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Compare self to
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and return true
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