pub struct Utf8Chunk<'a> { /* private fields */ }
🔬This is a nightly-only experimental API. (
utf8_chunks
)Expand description
An item returned by the Utf8Chunks
iterator.
A Utf8Chunk
stores a sequence of u8
up to the first broken character
when decoding a UTF-8 string.
Examples
#![feature(utf8_chunks)]
use std::str::Utf8Chunks;
// An invalid UTF-8 string
let bytes = b"foo\xF1\x80bar";
// Decode the first `Utf8Chunk`
let chunk = Utf8Chunks::new(bytes).next().unwrap();
// The first three characters are valid UTF-8
assert_eq!("foo", chunk.valid());
// The fourth character is broken
assert_eq!(b"\xF1\x80", chunk.invalid());
Implementations§
source§impl<'a> Utf8Chunk<'a>
impl<'a> Utf8Chunk<'a>
sourcepub fn valid(&self) -> &'a str
🔬This is a nightly-only experimental API. (utf8_chunks
)
pub fn valid(&self) -> &'a str
utf8_chunks
)Returns the next validated UTF-8 substring.
This substring can be empty at the start of the string or between broken UTF-8 characters.
sourcepub fn invalid(&self) -> &'a [u8] ⓘ
🔬This is a nightly-only experimental API. (utf8_chunks
)
pub fn invalid(&self) -> &'a [u8] ⓘ
utf8_chunks
)Returns the invalid sequence that caused a failure.
The returned slice will have a maximum length of 3 and starts after the
substring given by valid
. Decoding will resume after this sequence.
If empty, this is the last chunk in the string. If non-empty, an unexpected byte was encountered or the end of the input was reached unexpectedly.
Lossy decoding would replace this sequence with U+FFFD REPLACEMENT CHARACTER
.
Trait Implementations§
source§impl<'a> PartialEq for Utf8Chunk<'a>
impl<'a> PartialEq for Utf8Chunk<'a>
impl<'a> Eq for Utf8Chunk<'a>
impl<'a> StructuralEq for Utf8Chunk<'a>
impl<'a> StructuralPartialEq for Utf8Chunk<'a>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for Utf8Chunk<'a>
impl<'a> Send for Utf8Chunk<'a>
impl<'a> Sync for Utf8Chunk<'a>
impl<'a> Unpin for Utf8Chunk<'a>
impl<'a> UnwindSafe for Utf8Chunk<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.