pub struct Empty;
Expand description
An empty field.
This can be used to indicate that the value of a field is not currently present but will be recorded later.
When a field’s value is Empty
. it will not be recorded.
Trait Implementations§
source§impl PartialEq for Empty
impl PartialEq for Empty
impl Eq for Empty
impl StructuralEq for Empty
impl StructuralPartialEq for Empty
Auto Trait Implementations§
impl RefUnwindSafe for Empty
impl Send for Empty
impl Sync for Empty
impl Unpin for Empty
impl UnwindSafe for Empty
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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fn as_any(&self) -> &(dyn Any + 'static)
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source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
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impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
if they are equal.