pub struct Aabb3d {
pub min: Vec3,
pub max: Vec3,
}
Expand description
A 3D axis-aligned bounding box
Fields§
§min: Vec3
The minimum point of the box
max: Vec3
The maximum point of the box
Implementations§
source§impl Aabb3d
impl Aabb3d
sourcepub fn new(center: Vec3, half_size: Vec3) -> Self
pub fn new(center: Vec3, half_size: Vec3) -> Self
Constructs an AABB from its center and half-size.
sourcepub fn bounding_sphere(&self) -> BoundingSphere
pub fn bounding_sphere(&self) -> BoundingSphere
Computes the smallest BoundingSphere
containing this Aabb3d
.
sourcepub fn closest_point(&self, point: Vec3) -> Vec3
pub fn closest_point(&self, point: Vec3) -> Vec3
Finds the point on the AABB that is closest to the given point
.
If the point is outside the AABB, the returned point will be on the surface of the AABB. Otherwise, it will be inside the AABB and returned as is.
Trait Implementations§
source§impl BoundingVolume for Aabb3d
impl BoundingVolume for Aabb3d
§type Position = Vec3
type Position = Vec3
The position type used for the volume. This should be
Vec2
for 2D and Vec3
for 3D.§type HalfSize = Vec3
type HalfSize = Vec3
The type used for the size of the bounding volume. Usually a half size. For example an
f32
radius for a circle, or a Vec3
with half sizes for x, y and z for a 3D axis-aligned
bounding boxsource§fn visible_area(&self) -> f32
fn visible_area(&self) -> f32
Computes the visible surface area of the bounding volume.
This method can be useful to make decisions about merging bounding volumes,
using a Surface Area Heuristic. Read more
source§fn merge(&self, other: &Self) -> Self
fn merge(&self, other: &Self) -> Self
Computes the smallest bounding volume that contains both
self
and other
.source§impl IntersectsVolume<Aabb3d> for Aabb3d
impl IntersectsVolume<Aabb3d> for Aabb3d
source§fn intersects(&self, other: &Self) -> bool
fn intersects(&self, other: &Self) -> bool
Check if a volume intersects with this intersection test
source§impl IntersectsVolume<Aabb3d> for AabbCast3d
impl IntersectsVolume<Aabb3d> for AabbCast3d
source§fn intersects(&self, volume: &Aabb3d) -> bool
fn intersects(&self, volume: &Aabb3d) -> bool
Check if a volume intersects with this intersection test
source§impl IntersectsVolume<Aabb3d> for BoundingSphere
impl IntersectsVolume<Aabb3d> for BoundingSphere
source§fn intersects(&self, aabb: &Aabb3d) -> bool
fn intersects(&self, aabb: &Aabb3d) -> bool
Check if a volume intersects with this intersection test
source§impl IntersectsVolume<Aabb3d> for RayCast3d
impl IntersectsVolume<Aabb3d> for RayCast3d
source§fn intersects(&self, volume: &Aabb3d) -> bool
fn intersects(&self, volume: &Aabb3d) -> bool
Check if a volume intersects with this intersection test
source§impl IntersectsVolume<BoundingSphere> for Aabb3d
impl IntersectsVolume<BoundingSphere> for Aabb3d
source§fn intersects(&self, sphere: &BoundingSphere) -> bool
fn intersects(&self, sphere: &BoundingSphere) -> bool
Check if a volume intersects with this intersection test
impl Copy for Aabb3d
Auto Trait Implementations§
impl RefUnwindSafe for Aabb3d
impl Send for Aabb3d
impl Sync for Aabb3d
impl Unpin for Aabb3d
impl UnwindSafe for Aabb3d
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more