Struct bevy_math::cubic_splines::CubicBSpline
source · pub struct CubicBSpline<P: Point> { /* private fields */ }
Expand description
A spline interpolated continuously across the nearest four control points. The curve does not pass through any of the control points.
Interpolation
The curve does not pass through control points.
Tangency
Automatically computed based on the position of control points.
Continuity
C2 continuous! The acceleration continuity of this spline makes it useful for camera paths.
Usage
let points = [
vec2(-1.0, -20.0),
vec2(3.0, 2.0),
vec2(5.0, 3.0),
vec2(9.0, 8.0),
];
let b_spline = CubicBSpline::new(points).to_curve();
let positions: Vec<_> = b_spline.iter_positions(100).collect();
Implementations§
Trait Implementations§
source§impl<P: Point> CubicGenerator<P> for CubicBSpline<P>
impl<P: Point> CubicGenerator<P> for CubicBSpline<P>
source§fn to_curve(&self) -> CubicCurve<P>
fn to_curve(&self) -> CubicCurve<P>
Build a
CubicCurve
by computing the interpolation coefficients for each curve segment.Auto Trait Implementations§
impl<P> RefUnwindSafe for CubicBSpline<P>where
P: RefUnwindSafe,
impl<P> Send for CubicBSpline<P>where
P: Send,
impl<P> Sync for CubicBSpline<P>where
P: Sync,
impl<P> Unpin for CubicBSpline<P>where
P: Unpin,
impl<P> UnwindSafe for CubicBSpline<P>where
P: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more