Struct bevy_math::primitives::Triangle2d
source · pub struct Triangle2d {
pub vertices: [Vec2; 3],
}
Expand description
A triangle in 2D space
Fields§
§vertices: [Vec2; 3]
The vertices of the triangle
Implementations§
source§impl Triangle2d
impl Triangle2d
sourcepub const fn new(a: Vec2, b: Vec2, c: Vec2) -> Self
pub const fn new(a: Vec2, b: Vec2, c: Vec2) -> Self
Create a new Triangle2d
from points a
, b
, and c
sourcepub fn winding_order(&self) -> WindingOrder
pub fn winding_order(&self) -> WindingOrder
Get the WindingOrder
of the triangle
sourcepub fn circumcircle(&self) -> (Circle, Vec2)
pub fn circumcircle(&self) -> (Circle, Vec2)
Compute the circle passing through all three vertices of the triangle. The vector in the returned tuple is the circumcenter.
sourcepub fn reverse(&mut self)
pub fn reverse(&mut self)
Reverse the WindingOrder
of the triangle
by swapping the second and third vertices
Trait Implementations§
source§impl Bounded2d for Triangle2d
impl Bounded2d for Triangle2d
source§fn aabb_2d(&self, translation: Vec2, rotation: f32) -> Aabb2d
fn aabb_2d(&self, translation: Vec2, rotation: f32) -> Aabb2d
Get an axis-aligned bounding box for the shape with the given translation and rotation.
The rotation is in radians, counterclockwise, with 0 meaning no rotation.
source§fn bounding_circle(&self, translation: Vec2, rotation: f32) -> BoundingCircle
fn bounding_circle(&self, translation: Vec2, rotation: f32) -> BoundingCircle
Get a bounding circle for the shape
The rotation is in radians, counterclockwise, with 0 meaning no rotation.
source§impl Clone for Triangle2d
impl Clone for Triangle2d
source§fn clone(&self) -> Triangle2d
fn clone(&self) -> Triangle2d
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for Triangle2d
impl Debug for Triangle2d
source§impl Default for Triangle2d
impl Default for Triangle2d
source§fn default() -> Self
fn default() -> Self
Returns the default Triangle2d
with the vertices [0.0, 0.5]
, [-0.5, -0.5]
, and [0.5, -0.5]
.
source§impl<'de> Deserialize<'de> for Triangle2d
impl<'de> Deserialize<'de> for Triangle2d
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for Triangle2d
impl PartialEq for Triangle2d
source§fn eq(&self, other: &Triangle2d) -> bool
fn eq(&self, other: &Triangle2d) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for Triangle2d
impl Serialize for Triangle2d
impl Copy for Triangle2d
impl Primitive2d for Triangle2d
impl StructuralPartialEq for Triangle2d
Auto Trait Implementations§
impl RefUnwindSafe for Triangle2d
impl Send for Triangle2d
impl Sync for Triangle2d
impl Unpin for Triangle2d
impl UnwindSafe for Triangle2d
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more