Struct bevy_pbr::deferred::PbrDeferredLightingDepthId
source · pub struct PbrDeferredLightingDepthId { /* private fields */ }
Expand description
Component with a depth_id
for specifying which corresponding materials should be rendered by this specific PBR deferred lighting pass.
Will be automatically added to entities with the DeferredPrepass
component that don’t already have a PbrDeferredLightingDepthId
.
Implementations§
Trait Implementations§
source§impl Clone for PbrDeferredLightingDepthId
impl Clone for PbrDeferredLightingDepthId
source§fn clone(&self) -> PbrDeferredLightingDepthId
fn clone(&self) -> PbrDeferredLightingDepthId
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for PbrDeferredLightingDepthId
impl Component for PbrDeferredLightingDepthId
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.source§impl CreateFrom for PbrDeferredLightingDepthId
impl CreateFrom for PbrDeferredLightingDepthId
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl Default for PbrDeferredLightingDepthId
impl Default for PbrDeferredLightingDepthId
source§impl ExtractComponent for PbrDeferredLightingDepthIdwhere
Self: Clone,
impl ExtractComponent for PbrDeferredLightingDepthIdwhere
Self: Clone,
§type QueryData = &'static PbrDeferredLightingDepthId
type QueryData = &'static PbrDeferredLightingDepthId
ECS
ReadOnlyQueryData
to fetch the components to extract.§type QueryFilter = ()
type QueryFilter = ()
Filters the entities with additional constraints.
§type Out = PbrDeferredLightingDepthId
type Out = PbrDeferredLightingDepthId
The output from extraction. Read more
source§impl ShaderSize for PbrDeferredLightingDepthIdwhere
u32: ShaderSize,
impl ShaderSize for PbrDeferredLightingDepthIdwhere
u32: ShaderSize,
source§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for PbrDeferredLightingDepthIdwhere
u32: ShaderType,
impl ShaderType for PbrDeferredLightingDepthIdwhere
u32: ShaderType,
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresource§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for PbrDeferredLightingDepthId
impl WriteInto for PbrDeferredLightingDepthId
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for PbrDeferredLightingDepthId
Auto Trait Implementations§
impl RefUnwindSafe for PbrDeferredLightingDepthId
impl Send for PbrDeferredLightingDepthId
impl Sync for PbrDeferredLightingDepthId
impl Unpin for PbrDeferredLightingDepthId
impl UnwindSafe for PbrDeferredLightingDepthId
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.