Struct bevy_pbr::GpuDirectionalLight
source · pub struct GpuDirectionalLight { /* private fields */ }
Trait Implementations§
source§impl Clone for GpuDirectionalLight
impl Clone for GpuDirectionalLight
source§fn clone(&self) -> GpuDirectionalLight
fn clone(&self) -> GpuDirectionalLight
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl CreateFrom for GpuDirectionalLightwhere
Self: ShaderType<ExtraMetadata = StructMetadata<10usize>>,
for<'__> [GpuDirectionalCascade; 4]: CreateFrom,
for<'__> Vec4: CreateFrom,
for<'__> Vec3: CreateFrom,
for<'__> u32: CreateFrom,
for<'__> f32: CreateFrom,
impl CreateFrom for GpuDirectionalLightwhere
Self: ShaderType<ExtraMetadata = StructMetadata<10usize>>,
for<'__> [GpuDirectionalCascade; 4]: CreateFrom,
for<'__> Vec4: CreateFrom,
for<'__> Vec3: CreateFrom,
for<'__> u32: CreateFrom,
for<'__> f32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl Debug for GpuDirectionalLight
impl Debug for GpuDirectionalLight
source§impl Default for GpuDirectionalLight
impl Default for GpuDirectionalLight
source§fn default() -> GpuDirectionalLight
fn default() -> GpuDirectionalLight
Returns the “default value” for a type. Read more
source§impl ReadFrom for GpuDirectionalLight
impl ReadFrom for GpuDirectionalLight
source§impl ShaderSize for GpuDirectionalLightwhere
[GpuDirectionalCascade; 4]: ShaderSize,
Vec4: ShaderSize,
Vec3: ShaderSize,
u32: ShaderSize,
f32: ShaderSize,
impl ShaderSize for GpuDirectionalLightwhere
[GpuDirectionalCascade; 4]: ShaderSize,
Vec4: ShaderSize,
Vec3: ShaderSize,
u32: ShaderSize,
f32: ShaderSize,
source§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for GpuDirectionalLightwhere
[GpuDirectionalCascade; 4]: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
impl ShaderType for GpuDirectionalLightwhere
[GpuDirectionalCascade; 4]: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresource§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for GpuDirectionalLight
impl WriteInto for GpuDirectionalLight
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for GpuDirectionalLight
Auto Trait Implementations§
impl RefUnwindSafe for GpuDirectionalLight
impl Send for GpuDirectionalLight
impl Sync for GpuDirectionalLight
impl Unpin for GpuDirectionalLight
impl UnwindSafe for GpuDirectionalLight
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.