pub struct GpuLights { /* private fields */ }
Trait Implementations§
source§impl CreateFrom for GpuLightswhere
Self: ShaderType<ExtraMetadata = StructMetadata<6usize>>,
for<'__> [GpuDirectionalLight; 10]: CreateFrom,
for<'__> Vec4: CreateFrom,
for<'__> UVec4: CreateFrom,
for<'__> u32: CreateFrom,
for<'__> i32: CreateFrom,
impl CreateFrom for GpuLightswhere
Self: ShaderType<ExtraMetadata = StructMetadata<6usize>>,
for<'__> [GpuDirectionalLight; 10]: CreateFrom,
for<'__> Vec4: CreateFrom,
for<'__> UVec4: CreateFrom,
for<'__> u32: CreateFrom,
for<'__> i32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl ShaderSize for GpuLightswhere
[GpuDirectionalLight; 10]: ShaderSize,
Vec4: ShaderSize,
UVec4: ShaderSize,
u32: ShaderSize,
i32: ShaderSize,
impl ShaderSize for GpuLightswhere
[GpuDirectionalLight; 10]: ShaderSize,
Vec4: ShaderSize,
UVec4: ShaderSize,
u32: ShaderSize,
i32: ShaderSize,
source§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for GpuLightswhere
[GpuDirectionalLight; 10]: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
UVec4: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
i32: ShaderType,
impl ShaderType for GpuLightswhere
[GpuDirectionalLight; 10]: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
UVec4: ShaderType + ShaderSize,
u32: ShaderType + ShaderSize,
i32: ShaderType,
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresource§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for GpuLights
impl WriteInto for GpuLights
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for GpuLights
Auto Trait Implementations§
impl RefUnwindSafe for GpuLights
impl Send for GpuLights
impl Sync for GpuLights
impl Unpin for GpuLights
impl UnwindSafe for GpuLights
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.