Struct bevy_pbr::GpuPointLight
source · pub struct GpuPointLight { /* private fields */ }
Trait Implementations§
source§impl Clone for GpuPointLight
impl Clone for GpuPointLight
source§fn clone(&self) -> GpuPointLight
fn clone(&self) -> GpuPointLight
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl CreateFrom for GpuPointLightwhere
Self: ShaderType<ExtraMetadata = StructMetadata<7usize>>,
for<'__> Vec4: CreateFrom,
for<'__> u32: CreateFrom,
for<'__> f32: CreateFrom,
impl CreateFrom for GpuPointLightwhere
Self: ShaderType<ExtraMetadata = StructMetadata<7usize>>,
for<'__> Vec4: CreateFrom,
for<'__> u32: CreateFrom,
for<'__> f32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl Debug for GpuPointLight
impl Debug for GpuPointLight
source§impl Default for GpuPointLight
impl Default for GpuPointLight
source§fn default() -> GpuPointLight
fn default() -> GpuPointLight
Returns the “default value” for a type. Read more
source§impl ReadFrom for GpuPointLight
impl ReadFrom for GpuPointLight
source§impl ShaderSize for GpuPointLight
impl ShaderSize for GpuPointLight
source§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for GpuPointLight
impl ShaderType for GpuPointLight
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresource§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for GpuPointLight
impl WriteInto for GpuPointLight
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for GpuPointLight
Auto Trait Implementations§
impl RefUnwindSafe for GpuPointLight
impl Send for GpuPointLight
impl Sync for GpuPointLight
impl Unpin for GpuPointLight
impl UnwindSafe for GpuPointLight
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.