Struct bevy_pbr::PreviousViewProjectionUniforms
source · pub struct PreviousViewProjectionUniforms {
pub uniforms: DynamicUniformBuffer<PreviousViewProjection>,
}
Fields§
§uniforms: DynamicUniformBuffer<PreviousViewProjection>
Trait Implementations§
source§impl Default for PreviousViewProjectionUniforms
impl Default for PreviousViewProjectionUniforms
source§fn default() -> PreviousViewProjectionUniforms
fn default() -> PreviousViewProjectionUniforms
Returns the “default value” for a type. Read more
impl Resource for PreviousViewProjectionUniforms
Auto Trait Implementations§
impl RefUnwindSafe for PreviousViewProjectionUniforms
impl Send for PreviousViewProjectionUniforms
impl Sync for PreviousViewProjectionUniforms
impl Unpin for PreviousViewProjectionUniforms
impl UnwindSafe for PreviousViewProjectionUniforms
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
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then be further downcast
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where ConcreteType
implements Trait
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) to Rc<Any>
. Rc<Any>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
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impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.