pub struct ScreenSpaceAmbientOcclusionBundle {
pub settings: ScreenSpaceAmbientOcclusionSettings,
pub depth_prepass: DepthPrepass,
pub normal_prepass: NormalPrepass,
}
Expand description
Bundle to apply screen space ambient occlusion.
Fields§
§settings: ScreenSpaceAmbientOcclusionSettings
§depth_prepass: DepthPrepass
§normal_prepass: NormalPrepass
Trait Implementations§
source§impl Default for ScreenSpaceAmbientOcclusionBundle
impl Default for ScreenSpaceAmbientOcclusionBundle
source§fn default() -> ScreenSpaceAmbientOcclusionBundle
fn default() -> ScreenSpaceAmbientOcclusionBundle
Returns the “default value” for a type. Read more
impl Bundle for ScreenSpaceAmbientOcclusionBundle
impl DynamicBundle for ScreenSpaceAmbientOcclusionBundle
Auto Trait Implementations§
impl RefUnwindSafe for ScreenSpaceAmbientOcclusionBundle
impl Send for ScreenSpaceAmbientOcclusionBundle
impl Sync for ScreenSpaceAmbientOcclusionBundle
impl Unpin for ScreenSpaceAmbientOcclusionBundle
impl UnwindSafe for ScreenSpaceAmbientOcclusionBundle
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impl<T, U> AsBindGroupShaderType<U> for T
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