Struct bevy_render::camera::ManualTextureViews
source · pub struct ManualTextureViews(/* private fields */);
Expand description
Stores manually managed ManualTextureView
s for use as a crate::camera::RenderTarget
.
Trait Implementations§
source§impl Clone for ManualTextureViews
impl Clone for ManualTextureViews
source§fn clone(&self) -> ManualTextureViews
fn clone(&self) -> ManualTextureViews
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for ManualTextureViews
impl Default for ManualTextureViews
source§fn default() -> ManualTextureViews
fn default() -> ManualTextureViews
Returns the “default value” for a type. Read more
source§impl Deref for ManualTextureViews
impl Deref for ManualTextureViews
§type Target = HashMap<ManualTextureViewHandle, ManualTextureView>
type Target = HashMap<ManualTextureViewHandle, ManualTextureView>
The resulting type after dereferencing.
source§impl DerefMut for ManualTextureViews
impl DerefMut for ManualTextureViews
source§impl ExtractResource for ManualTextureViewswhere
Self: Clone,
impl ExtractResource for ManualTextureViewswhere
Self: Clone,
type Source = ManualTextureViews
source§fn extract_resource(source: &Self::Source) -> Self
fn extract_resource(source: &Self::Source) -> Self
Defines how the resource is transferred into the “render world”.
impl Resource for ManualTextureViews
Auto Trait Implementations§
impl RefUnwindSafe for ManualTextureViews
impl Send for ManualTextureViews
impl Sync for ManualTextureViews
impl Unpin for ManualTextureViews
impl UnwindSafe for ManualTextureViews
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.