Struct bevy_render::camera::SortedCamera
source · pub struct SortedCamera {
pub entity: Entity,
pub order: isize,
pub target: Option<NormalizedRenderTarget>,
}
Fields§
§entity: Entity
§order: isize
§target: Option<NormalizedRenderTarget>
Auto Trait Implementations§
impl !RefUnwindSafe for SortedCamera
impl Send for SortedCamera
impl Sync for SortedCamera
impl Unpin for SortedCamera
impl !UnwindSafe for SortedCamera
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
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. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
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T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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