Struct bevy_render::mesh::shape::Circle
source · pub struct Circle {
pub radius: f32,
pub vertices: usize,
}
👎Deprecated since 0.13.0: please use the
Circle
primitive in bevy_math
insteadExpand description
A circle in the XY
plane
Fields§
§radius: f32
👎Deprecated since 0.13.0: please use the
Circle
primitive in bevy_math
insteadInscribed radius in the XY
plane.
vertices: usize
👎Deprecated since 0.13.0: please use the
Circle
primitive in bevy_math
insteadThe number of vertices used.
Implementations§
Trait Implementations§
source§impl From<Circle> for RegularPolygon
impl From<Circle> for RegularPolygon
impl Copy for Circle
Auto Trait Implementations§
impl RefUnwindSafe for Circle
impl Send for Circle
impl Sync for Circle
impl Unpin for Circle
impl UnwindSafe for Circle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.